

Here’s a picture of these frames to make you understand better – Here, the front foot moves back, and the character is positioned perpendicular to the ground. Second Passing pose – The second passing pose is the opposite of the First passing pose, where the character moves to the second step.Back contact point – The back contact point is the exact opposite of the forward contact point, where the back leg is in the front firmly on the ground, and the front leg is in the back raised on the ground.

This is the reverse of the forward contact point, where your character shifts the weight from one leg to another, thereby creating movement.

But it needn’t be frowned upon like this!Īt the end of the day, moving the characters from point A to point B elegantly is all we need to do. It’s the way those cartoon characters walk, of course!Īnimating such a walk cycle may be considered a highly complex process even by expert animators. You now have all of the information you need to figure this out.Whenever we watch animated movies or cartoons, there’s a crucial factor that never fails to impress us, among countless other things. That's a sure way to get them to ignore you. I wouldn't just demand code from programmers. After you have some code down and still can't get it, then, post your code and ask for help figuring out what's wrong with it. Also, the yoyogames developer reference has all of the answers.

It isn't always easy to grasp the language. It has been my experience, when someone is just demanding code, they aren't serious enough about learning to program their own games and just want someone else to do the work for them. I highly suggest listening to the suggestions from previous responses. You will have to figure the rest out through some research. You could also do it based on the direction of movement.
